SIGN IN

Use your email to sign in or create an account. No password needed.

PRACTICE

Four rounds. One winner. Just you and the bots—other players cannot join.

The same tournament as online play. Jump straight in with 31 bots. Qualify each round to stay in the game.

No pickups. Start with both weapons, 100 health & 100 armor.

You + 31 very questionable bots

Shoot stationary bots. They hold rocket launchers and respawn after 2 seconds.

Console

A VERY QUESTIONABLE FIELD GUIDE

MAKE A MESS.

Multiplayer: wait up to 15 seconds, then bots fill empty slots. Choose a four-round tournament. Elimination: qualify through two leaderboard rounds and two one-life survival rounds; knocked-out players spectate until the next tournament. Scores: everyone plays all four rounds, with respawns. Highest combined frags wins, with fewer deaths, then more damage, then fighter ID breaking ties.

Practice is the same four-round tournament with bots only. Between rounds, everyone runs onto the custom results stage in two rows. In Elimination, knocked-out doodles get splatted and survivors advance. In Scores, everyone advances without a killing scene; only the final celebration splats the losers. Both weapons have unlimited ammo. Grenades bounce and explode after 2.5 seconds or on a direct hit.

W A S DMove. Keep moving.MOUSELook around · left click to fire.RIGHT CLICK + DRAGRocket jump with the rocket launcher. Down fires behind you.1 / 2 · QRocket launcher / grenade launcher. Q switches between them.SPACEJump. Hold to bunny-hop.TAB (HOLD)Live leaderboard · scroll to see more players.TConsole · chat, nickname & kill history.ESC / PPause and free your mouse.RRespawn after an unfortunate incident.
↑ THE ROCKET JUMP

Right click with the rocket launcher selected to rocket jump at your feet. Drag to choose a direction: down fires behind you, left/right fires sideways. Release to commit, or hold briefly to commit while held. You can also look down, jump, and shoot manually. The blast sends you flying. Aim behind you for extra speed. Your own rockets never hurt you. Your own grenades are safe too.

Start at 100 health / 100 armor; both cap at 200. Pure arena is the default, with no pickups. Choose Pickups & Quad in Practice or when hosting a room to enable the following items. Yellow shields give +50 armor, red shields +100, and return 25 seconds after collection. Health crosses give +50. Blue ×3 gives Quad Damage for 30 seconds and returns after 2 minutes. Its blue shimmer and hum reveal the carrier. Kill them to steal the remaining time.

Read the full Wiki · weapons, damage & desktop/mobile controls ↗

TWEAK YOUR DOODLE

THE LITTLE THINGS.

Auto adjusts the scene resolution to keep play smooth. Menus stay sharp.

Settings save on this browser. Best played with a mouse and keyboard.

ONLINE PLAY

Join a public server. Lower ping means a quicker connection.

PUBLIC SERVERS

Checking servers…

Ping is measured from your device. Players are people; bots fill the remaining slots.

LOCAL PLAY

Host and join games with friends. Player-hosted games work best on the same network.

PLAYER-HOSTED & LAN GAMES

Checking games…

Rooms are shared through this website, not detected by proximity. On doodleguys.com, finding rooms requires internet.

HOST A GAME.

Name your room. Your friends can find it in Local play on this website.

Pure arena starts everyone with both weapons, 100 health & 100 armor. Pickups & Quad adds health, armor and damage boosts.

Wait up to 15 seconds for players, then empty slots fill with bots.

Four rounds · Qualify each round · Knocked-out players spectate.

Keep this page open while hosting. Leaving ends the game for everyone. Best tried on the same network.